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The STEAMSpace: Inventors Club is a new, hands-on learning programme designed to help learners explore, create, and grow in ways that are fun, practical, and confidence-building.
Instead of focusing on just one subject, we draw from STEAM (Science, Technology, Engineering, Arts, and Maths) to help learners discover how ideas connect in the real world.
Each session is built around small challenges and creative projects where learners get to:
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Build and make with different materials
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Explore coding, robotics, and circuits in simple, exciting ways
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Design and express ideas through art, storytelling, and digital tools
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Work together in small groups, developing teamwork and leadership
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Celebrate progress by earning badges and certificates across different skill areas
This isn’t about “being an engineer” — it’s about learning how to think, create, and solve problems like an inventor.
Core Principle Map.
Here’s the “map” of how learning areas connect:

Each project touches at least one area, and often blends two or more — for example:
Build a Robot → Systems (Electronics + Coding) + Enterprise (Making)
Design a Story Game → Expression (Design + Creation) + Systems (Coding)
Run a Tournament → Enterprise (Leadership) + Systems (Coding)
Systems.
Coding: logic, algorithms, programming
Electronics: circuits, sensors, robotics
Expression.
Design: visuals, layouts, interfaces
Creation: visual art, music, storytelling
Enterprise.
Making: materials, prototyping, engineering
Leadership: teamwork, mentoring, management
Regular Classes.

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